How to play
Every day at midnight (UTC), a new track is generated. It is the same for every player in the world: whoever sets the fastest lap takes pole.
A day of racing
- 3 attempts a day. An attempt counts as soon as it starts, even if you abandon it or it is interrupted.
- Each attempt starts from the grid: an untimed out lap to learn the track, then one timed lap. Your best valid lap of the day is the one that counts.
- A lap is invalid if all four wheels go beyond the kerb, if the car hits a wall, if you reset it onto the track, or if you drive the wrong way or cut the track.
- From your second attempt, a ghost of your best lap drives alongside you, and the live gap is shown in the top left corner.
Controls
| Action | Keyboard | Gamepad | Touch |
|---|---|---|---|
| Accelerate | ↑ or W (Z on AZERTY) | right trigger / A | GAS |
| Brake, reverse when stopped | ↓, S or Space | left trigger / B | BRAKE |
| Steer | ← → or A D (Q D on AZERTY) | left stick | ◀ ▶ |
| Camera | C | Y | - |
| Reset onto the track (invalidates the lap) | R | Select | - |
| Pause, abandon the attempt | Esc or P | Start | - |
Driving aids (ABS, traction control) are on by default. You can change them between attempts, on the home screen.
Leaderboards and points
- Day: each player’s best lap. In a tie, whoever set the time first is ahead.
- Each day closes shortly after midnight UTC. The top ten score points as in Formula 1: 25, 18, 15, 12, 10, 8, 6, 4, 2, 1.
- Season: one quarter. Total points, then number of poles.
- Clubs: the season points of their members.
Garage
Every car has exactly the same physics: choosing a constructor or a livery only changes how it looks. One constructor is free, and two more unlock after 25 and 75 ranked stages.