How to play
Every day at midnight (UTC), a new track is generated. It is the same for every player in the world: whoever sets the fastest lap takes pole.
A day of racing
- 3 attempts a day. An attempt counts as soon as it starts, even if you abandon it or it is interrupted.
- Each attempt starts from the grid: an untimed out lap to learn the track, then one timed lap. Your best valid lap of the day is the one that counts.
- In the corners, red and white barriers stand right behind the kerbs: if you run wide, you brush the barrier and lose time, but your lap still counts. They also make cutting a corner impossible.
- A lap is invalid if all four wheels go onto the grass (on the straights), if you reset the car onto the track, or if you drive the wrong way or cut the track.
- From your second attempt, a ghost of your best lap drives alongside you, and the live gap is shown in the top left corner.
Controls
| Action | Keyboard | Gamepad | Touch |
|---|---|---|---|
| Accelerate | ↑ or W (Z on AZERTY) | right trigger / A | GAS |
| Brake, reverse when stopped | ↓, S or Space | left trigger / B | BRAKE |
| Steer | ← → or A D (Q D on AZERTY) | left stick | ◀ ▶ |
| Camera | C | Y | - |
| Reset onto the track (invalidates the lap) | R | Select | - |
| Pause, abandon the attempt | Esc or P | Start | - |
Driving aids (ABS, traction control) are on by default. You can change them between attempts, on the home screen.
Leaderboards and points
- Day: each player’s best lap. In a tie, whoever set the time first is ahead.
- Each day closes shortly after midnight UTC. The top ten score points as in Formula 1: 25, 18, 15, 12, 10, 8, 6, 4, 2, 1.
- Season: one quarter. Total points, then number of poles.
- Clubs: the season points of their members.
Garage
Every car has exactly the same physics: choosing a constructor or a livery only changes how it looks. One constructor is free, and two more unlock after 25 and 75 ranked stages.